Week of 12/7/2015 through 12/11/2015

Digital and Interactive Media

The students will begin Unit 4: Gaming, Simulations, Websites, and Apps. In Chapter 1 (Gaming and Simulations), the students will describe the different types of video games, explain something of the history and future of video games, describe the video game market, discuss career opportunities in the gaming industry, develop a plan to make yourself more competitive when applying to a college program related to video game production, give examples of some unexpected uses of video games, define simulations and modeling, cite examples of how simulations and modeling are used, describe the advantages of using simulations, discuss some careers related to creating simulations and models, describe the process to develop a video game or simulation, develop a game design document, discuss some potential careers related to the development of video games and simulations, identify some challenges that the gaming industry will face in the future, and discuss some important considerations when choosing a career in the gaming industry.

TEKS – 1A-I, 2A-D, 3A-C, 4A-C, 5A-G, 6A-E, 7A-D, 8A-B, 9A-F, 10A-F, 11A-C, 12A-B, 13A-D

Activity – The students will begin Unit 4: Gaming, Simulations, Websites, and Apps. In Chapter 1 (Gaming and Simulations), the students will describe the different types of video games, explain something of the history and future of video games, describe the video game market, discuss career opportunities in the gaming industry, develop a plan to make yourself more competitive when applying to a college program related to video game production, give examples of some unexpected uses of video games, define simulations and modeling, cite examples of how simulations and modeling are used, describe the advantages of using simulations, discuss some careers related to creating simulations and models, describe the process to develop a video game or simulation, develop a game design document, discuss some potential careers related to the development of video games and simulations, identify some challenges that the gaming industry will face in the future, and discuss some important considerations when choosing a career in the gaming industry.

Materials – Odysseyware, Internet, Google Docs, Blogs, Commercial Camera Equipment

Evaluation – Chapter 1 Project – The Game Designer’s Presentation, Chapter 1 Project – New Games 101, and Chapter 1 Quiz – Gaming and Simulations

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